Skills

Primitive Skills

  • Animal Handling
  • *Archery (replaces the Kyujutsu skill)
  • Athletics
  • Battle (Skirmish emphasis now allows you to re-roll 1’s on Initiative Rolls.)
  • *Brawling (replaces the Jiujutsu skill)
  • Craft (Not all craft skills exist)
  • Defense
  • Divination
  • Heavy Weapons
  • Horsemanship
  • Hunting (Rank 3: The character receives a bonus of +1k0 to the total of all Investigation Skill Rolls made in wilderness environments.)
  • Intimidation
  • Investigation
  • Knives (Rank 3: The total of all damage rolls made with a knife are increased by 1k0. Rank 5: Off-hand penalties do not apply when using a knife)
  • Medicine (Rank 3: The amount of Wounds healed on a successful Medicine roll is increased by 1k0. Rank 5: An individual may benefit from two Medicine Skill Rolls per day. Rank 7: The amount of Wounds healed on a successful Medicine roll is increased by +0k1 (1k1 total).
  • Perform
  • Sleight of Hand
  • Spears (Rank 3: Opponents with a Reduction rating from armor have their rating reduced by 3 when attacked with a spear.)
  • Staves
  • Stealth
  • *Swordsmanship (replaces the Kenjutsu skill)
  • Temptation

Civilized Skills

Civilized Skills cannot be purchased at character creation and require GM permission to increase

  • Acting
  • Artisan
  • Calligraphy
  • Courtier
  • Engineering
  • Etiquette
  • Forgery
  • Games (some Game Skills may be taken as Primitive Skills)
  • Lore (some Lore Skills may be taken as Primitive Skills)
  • Meditation
  • Sincerity
  • Spellcraft

Unavailable Skills

  • Chain Weapons
  • *Commerce
  • *Iaijutsu
  • Ninjutsu
  • Polearms
  • Tea Ceremony
  • *Sailing
  • War Fans

Skills

Before the Five Rings Yamada_DLotS