Before the Five Rings
|Air 2||Reflexes 5||Awareness 2|
|Earth 2||Stamina 2||Willpower 2|
|Fire 2||Agility 2||Intelligence 2|
|Water 3||Strength 3||Perception 3|
School/Rank: Reflex Hero/1
Insight: 122 Unspent XP: 3 Kharma: 1
Initiative: 7k5 Natural TN/Armored TN: 30/32 Natural Reduction/Armored: 0/1
Attack (Yumi): 9k5 Damage: 5k2
Attack (Spear): 4k2 Damage: 5k2
Attack (Knife): 3k2 Damage: 4k1
- Archery (Yumi) (4)
- Athletics (1)
- Defense (1)
- Spears (1)
- Hunting (2)
- Craft: Bowyer (1)
- Stealth (1)
- Knives (1)
- Investigation (1)
Advantages: Great Potential: Archery, Inner Gift: Foresight, Quick, Jurojin’s Blessing
Disadvantages: Dependent: Great-Grandson, Venerable
A 56 year old hunter. Ancient.
Adventure Log of Kojiro
Technique: You gain a bonus of +1k0 to your Initiative Rolls. When assuming the Attack or Defense Stances, you may move an additional 5 feet per Turn as a Free Action (this can allow you to move farther than your maximum move per Turn). Additionally, you gain +1k0 to Attack Rolls against opponents with a lower Initiative.
Venerable [Physical] (8 Points) – You suffer a penalty of +5 to all Agility and Strength Skill and Trait Rolls.
JuroJin’s Blessing: I gain a +2ko bonus when rolling to resist the effects of a disease or poison. If my character ages to a point where he would normally have to take the “Old” Disadvantage, he does not have to take it. If my character ages to a point where he would have to take the “Venerable” Disadvantage, he instead only takes the “Old” Disadvantage.
Stringing my bow is a Simple Action.
Initiative goes up by Reflexes when I am not first in Initiative. Cumulative.